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Chapter 4 · Exploring Some Geometric Themes

Front, top and side views, and what each one loses

यह वीडियो हिंदी में भी · Watch in Hindi

Drawing a solid on flat paper10 min

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10 min.

Also recorded in Hindi.Englishहिन्दी

A solid has three directions and a sheet of paper has two, so one direction has to go. The question is which, and what it costs you.

The idea

A projection throws one direction away, and you can say exactly what that costs: the projected length of a segment is never greater than its true length, and the two are equal only when the segment already lies parallel to the plane. Since the discarded direction cannot be recovered from what is left, one view can never determine a solid — the chapter proves this by drawing three different objects with identical projections. Three mutually perpendicular views usually do determine it, and the reason is not minimality: two perpendicular views already record all three directions, since the front view carries length and height while the top view carries length and depth. The third view is taken because two views frequently leave the solid ambiguous, and because it is the drawing convention — which is exactly how the chapter puts it, reporting on Part II p.91 that we often take three mutually perpendicular projections, and claiming nothing about a smallest set. Sunlight makes the same point physically, because a distant perpendicular light source casts a shadow that is the projection.

What you should be able to do

  • Define the projection of a point on a plane using the perpendicularity condition the chapter states
  • Prove that the projected length of a segment cannot exceed its actual length, and identify the case of equality
  • Name the three planes the chapter uses and say which view belongs to each
  • Produce the front, top and side views of a named solid once its orientation is fixed
  • Explain why one view is insufficient, using the chapter's own example of different objects sharing a projection
  • Explain why parallel lines project to parallel lines, and use it to determine the projection of a parallelogram
  • Explain why a shadow approaches the projection as the light source recedes, and why sunlight is the limiting case
  • Reconstruct a solid built from identical cubes from its three views, and say when the reconstruction is still not unique

Words to know

TermDefinition in one lineFirst introduced
projectionthe foot of the perpendicular from a point to a plane; for an object, the set of all such feetprinted in this chapter (Part II, §4.2, p.88, set in bold)
perpendicular to the planemaking a right angle with every line drawn through the foot in the planeprinted in this chapter (Part II, §4.2, p.88, set in bold)
front viewthe projection on the vertical planeprinted in this chapter (Part II, §4.2, p.91, set in bold)
top viewthe projection on the horizontal planeprinted in this chapter (Part II, §4.2, p.91, set in bold)
side viewthe projection on the side planeprinted in this chapter (Part II, §4.2, p.91, set in bold)
vertical planethe plane taken in front of the objectprinted in this chapter (Part II, §4.2, p.91, set in bold)
horizontal planethe plane taken below the objectprinted in this chapter (Part II, §4.2, p.91, set in bold)
side planethe plane taken to the side of the objectprinted in this chapter (Part II, §4.2, p.91, set in bold)
shadowthe dark shape an object casts on a surface when light is blockedprinted in this chapter (Part II, §4.2, p.94)
profilethe shape a solid presents from a given viewpoint, which the three views formaliseprinted in this chapter (Part II, §4.2, pp.76, 91)
parallelograma quadrilateral with both pairs of opposite sides parallelprinted in this chapter (Part II, §4.2, pp.79, 89, 94)
orthographic projectionthe standard engineering name for projection along perpendicularsan added term; the chapter describes exactly this and never uses the word
foreshorteningthe shrinking of a length in its projectionan added term, not printed in this chapter

Where people slip up

  • "A projection is a scaled copy." It is not. It can shorten some directions and not others, so a square can project to a non-square parallelogram, and it can collapse a whole direction to nothing. What a shadow adds — uniform scaling up — is precisely the thing that goes away as the light source recedes.
  • "The projection is always smaller." Never larger, and sometimes exactly the same size — when the thing being projected is parallel to the plane. Getting the equality case is half the content of Fig. 4.3.
  • "p ≤ l is obvious." It rests on a specific fact: in a right triangle the hypotenuse is the longest side. The chapter builds the right triangle for you by asking you to draw AE ⊥ BC. Make the right angle visible before asserting the inequality.
  • "AECD is a rectangle because it looks like one." It is a rectangle because AD and EC are both perpendicular to the plane, hence parallel, and DC lies in the plane. The chapter asks why precisely because the reason is the content.
  • "Three views always determine the solid." Usually, not always. Two different cube assemblies can share all three views — a cube tucked into a hollow that no view can see into is the standard counter-example, and the chapter's own stack on Part II p.97 is where a student first meets the difficulty.
  • "Shadow and projection are the same thing." They agree only in the limit. The chapter is careful: a torch shadow may be scaled up, stretched or distorted. Say what makes the difference — the distance to the source.
  • "A bigger shadow means a bigger object." It means a nearer light. This is the chapter's own Try This and it is worth doing physically.
  • "A parallelogram could project to a trapezium." It cannot. Parallel lines stay parallel under projection, so both pairs of opposite sides stay parallel. The chapter puts this in a box on Part II p.94. State the one exception in the same breath: a parallelogram standing perpendicular to the plane collapses to a segment, so the claim is "never a non-parallelogram quadrilateral", not "always a parallelogram".
  • "Front view means the view of the front face." It means the projection on the vertical plane, which shows the whole object flattened onto that plane, hidden parts included as outline. The distinction matters as soon as an object has depth.
Transcript1,449 words

A solid, and a flat sheet of paper. The job is to get the solid onto the paper so completely that somebody who has never seen it could build it. The trouble is obvious the moment you try. The solid has three directions in it and the paper has two, so one of them has to go. So the honest question is not how to avoid losing a direction. It is: which one, and what does that cost?

Answer that precisely and you can lose a direction on purpose, three times over, and lose nothing at all. Start with one point and one plane. Drop a line from the point straight down onto the plane and mark where it lands. That is the projection of the point. Straight down has to be said carefully. It means the drop makes a right angle with every line you could draw through the landing place inside the plane.

Every line, not one line - that is the whole definition. Here is a point in the plane that is not the landing place. The drop to it makes a perfectly good right angle with one direction in the plane, and none at all with the other. Check one line and you would have called this the projection. Check every line and only one point survives. Now a whole segment. Drop both ends and join the two landing places: that is its projection.

The question is how long it is compared with the segment itself. From the upper end, run one extra line across to meet the other drop. Four corners, and they make a rectangle. They have to. The two drops are both perpendicular to the plane, so they are parallel to each other; and the piece joining the landing places lies in the plane. Two pairs of parallel sides, and a right angle where a drop meets the plane.

Opposite sides of a rectangle are equal, so that extra line is exactly as long as the projection - the shadow, carried up off the plane and laid alongside the segment itself. And now look at what the rectangle left behind. A triangle: the segment as one side, the copied projection as another, and a right angle between the second and the third. In a right triangle the longest side is the one opposite the right angle, and that is the segment.

So the projection is a shorter side of a triangle whose longest side is the segment. It cannot be longer. Ever. Here the segment is five, the projection three, and the drop of four makes up the difference. And they are equal exactly when the triangle collapses - which happens exactly when both ends are the same height above the plane. So a projection never stretches anything, and it keeps a length only when that length was already parallel to the plane. Everything else here follows from that one sentence.

Take a square of side three and hold it parallel to the plane. Every side is parallel to the plane, so every side keeps its length. The shadow is the same square, area nine. Now tilt it. Different sides lean by different amounts, so they shrink by different amounts, and the shadow is a parallelogram: two different side lengths, no right angle, area six. Tilt it another way and the shadow is a rhombus.

Stand it edge-on and the shadow is a segment. A whole direction gone, and no area at all. One square, and the answer to what shape it projects to is a list. This is also why a regular shape need not stay regular: regular means the sides agree, and projection treats different sides differently. One thing does survive, and it makes all of this drawable. Take two parallel lines. They have the same direction, and projection does the same thing to a direction wherever it finds it.

So the two shadows stay parallel - or the direction was the one being thrown away, and both collapse to points together. There is no third outcome. A parallelogram has two pairs of parallel sides, and both pairs stay parallel. So it can project to a leaning parallelogram, a rectangle, a rhombus, or flat to a segment. It can never project to a trapezium. Not from any angle. Cut one out and turn it about in sunlight as long as you like.

Here are three segments: one eight long, one ten, one seventeen. They differ only in how high they climb. From above, height is thrown away, so all three arrive as the same shadow, eight long. One picture, three different objects, and nothing in the picture that could tell you which. The same happens with solids. Three blocks, same height, same width, each deeper than the last: four cubes, then eight, then sixteen.

From the front, depth is the direction being thrown away, so all three give the same small square. One view is evidence about a solid. It is never a description of one. So use more than one. Put a plane in front of the object, another underneath it, and a third off to one side. The shadow on the plane in front is the front view; the one underneath is the top view; the one at the side is the side view.

Each keeps two directions and throws one away, and they do not throw away the same one. The front view keeps length and height. The top view keeps length and depth. The side view keeps depth and height. So a block that measures three by four by five gives three rectangles: three by five, three by four, and four by five. Every side of it named twice. Named twice, and that is the part worth stopping on.

Each direction is kept by two of the views and dropped by the third, which means two views already carry all three between them. The third view is not there because the first two left a direction out. It is there because two shadows can still leave the object ambiguous. Go back to the three blocks. Their front views are identical. Their top views are not: two by one, two by two, two by four. Nor their side views: one by two, two by two, four by two.

The view that could not tell them apart is the one that had thrown away the direction they differ in. You can watch a projection happen. Almost. Put an object in front of a wall and shine a torch at it, square on. The shadow is the right sort of shape, but too big, because the rays leave the torch and fan out. With the object two steps off the wall and the torch four, the shadow is twice the size of the projection.

Walk the torch back to six and it is one and a half times. Ten, a quarter bigger. Twenty, a ninth bigger. At a thousand steps it is bigger by less than a four-hundredth. It never becomes the projection. It gets as close as you ask. And sunlight falling square on a wall casts shadows nobody could tell from projections. It is the distance that does it, not the brightness.

Three views, three directions, nothing left out. So do they pin the solid down? Usually. Not always. And the smallest counterexample fits inside a box two cubes on a side. Three cubes, arranged like this. Front view, top view, side view. Now add a fourth cube, here. The front view does not change. The top view does not change. The side view does not change. Three cubes and four cubes, with all three views identical.

And it is not luck. That fourth cube sits where all three views were already showing a square, put there by the cubes around it. It casts nothing new, because everything it could cast was already being cast. Here is a stack of cubes, stepped, with ten of them facing you. How many cubes are there? You cannot tell. Tuck one in behind and the front view is exactly the same, though the stack now has eleven.

That is not a flaw. A projection throws a direction away, and what it throws away is gone. So it comes down to one exchange, made three times. You give up a direction. In return you get a flat picture you can measure, in which lengths never grew, parallel stayed parallel, and anything lying flat came through untouched. Three of those, chosen so nothing is lost between them, and somebody can build your solid from the page.

Not because the drawing shows everything - because you know exactly what each view left out.

Where this fits

Taken from the notes each video was made from, not from the reading order — these are the ideas this one rests on and the ones that later rest on it.

Builds on

Comes up again in

Either side of this one

The book

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