PrepShorts · Study sheet · Class 9 Mathematics · Chapter 1, Orienting Yourself: The Use of Coordinates
Chapter 1 · Orienting Yourself: The Use of Coordinates
Describing a room you cannot see: a grid as a shared language for position
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A loop of wool round a wardrobe hands over its shape exactly. Try to hand over where it stands and you cannot — position needs something shape does not.
The idea
Shape can be handed over directly — a loop of wool round the edge of a wardrobe is the wardrobe's shape, felt or seen. Position cannot: it is never a property of the object alone, only a relation to something else agreed in advance. That is why Shalini's tactile model needs a grid and a stated scale and not just outlines, and it is why the chapter chose a listener who cannot look at the picture — a frame that only works when both people are staring at the same page is not a frame at all. The model's own limitation makes the same argument from the other side: the windows have perfectly definite positions that this map cannot record, because a floor plan keeps two measurements and throws the third away.
What you should be able to do
- State the difference between the shape of an object and its position, and say which of the two a wool outline can carry on its own
- Read the printed floor plan of Fig. 1.1 and report each stated dimension
- Convert between the model and the room using the stated scale of 1 cm to 1 foot
- Compute the floor area of each room from its printed dimensions
- Explain why a window cannot be placed on this floor plan, and name the measurement the plan discards
- List what two people must agree on before either can describe a position to the other, and check each item against Shalini's model
- Explain why the same room can be described with wall names or with numbers, and what the numbers add
Words to know
| Term | Definition in one line | First introduced |
|---|---|---|
| rectangular grid | a lattice of evenly spaced lines crossing at right angles, used here as the base of the tactile model | printed in this chapter, §1.2, p. 2 |
| scale | the stated correspondence between a length in the model and the length it stands for | printed in this chapter, §1.2, p. 3 |
| sketch | the drawn plan of the room, as the chapter labels Fig. 1.1 | printed in this chapter, §1.2, p. 3, and in the caption of Fig. 1.1 |
| pins | the markers fixed at the key points of the model, standing for single positions | printed in this chapter, §1.2, pp. 2–3 |
| Bathing Area | the printed label for the shower part of the bathroom in the floor plan | printed inside the artwork of Fig. 1.1, p. 3, and verified on the printed page 3; it does not appear in the extracted text |
| showering area | the same region as the exercises name it two figures later | printed in this chapter: the letter string SHWR is item 3's, p. 8; Fig. 1.5, p. 7, prints the words inside the region and letters its four corners S, H, W, R separately |
| floor plan | a drawing that records a room as seen from above, keeping length and breadth only | an added compound; the chapter says the figure maps the floor and calls it a sketch |
| position | where something is, expressed relative to an agreed frame rather than as a property of the thing | printed in this chapter, §1.2, p. 3 |
| Coordinate Geometry | the branch of mathematics Shalini draws on to guide her brother | printed in this chapter, §1.2, p. 2 |
Where people slip up
- "A map shows you where things are, full stop." It shows where things are relative to the frame it was drawn in. Change the corner you measure from and every number changes while the room does not.
- "The wool outlines already tell Reiaan where the wardrobe is." They tell him its shape and size. He knows where it is only once he can relate it to something fixed — the grid, an edge, a corner he has already found.
- "Position is a property of the object." It is a relation. This is the whole reason a coordinate system has to be agreed before it can be used, and the reason the chapter's model has a grid under the pins.
- "The scale is a formality." Without it the model is only a shape. With it, every measured length in the model is a claim about the room, which is what makes the model checkable.
- "Windows are left out because they are not important." They are left out because the drawing has already discarded height. The same limitation returns in Exercise Set 1.2, which asks for the table's width and length and then asks whether its height can be made out at all (p. 8, item 1).
- "A tactile map is a special case for a blind reader." It is the general case made visible. The chapter's grid works for exactly the same reason a printed graph works, and only the channel differs.
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Worked answers to this chapter’s exercises
Transcript1,278 words
Here is a wardrobe, and here is a loop of wool laid round its edge. Lift the wool away and you are holding the wardrobe's shape. You can post it to somebody. They can feel it, measure it, draw round it. Now try to post them where the wardrobe is. You cannot, and the reason is not that it is difficult. Shape belongs to the object. Position does not. Position is a relation between the object and something else, and until you have agreed what that something else is, there is nothing to send.
Someone is describing their new room to a person who will never see the drawing, and who will read the whole thing with their hands. So they build it. A board, and thread stretched between pins, one loop for each thing in the room. Run your fingers round a loop and you learn a shape, and a size, and nothing else at all. Is it by the door? Is it under the window? The loop is silent, and it will stay silent however carefully you feel it.
Worse: build a second loop for a second object of the same size, put them anywhere you like, and the two feel identical. Everything that distinguishes them has been left on the table. So the board underneath is not blank. It is ruled into a grid, evenly spaced, crossing at right angles. Now a loop is not floating. It sits at particular crossings, and a finger can count its way there from the corner.
That is the whole repair, and it is worth being precise about what it added. It did not make the wardrobe any more definite. The wardrobe was always exactly where it was. It made the wardrobe's position sayable. One more thing has to be written down, and it is the thing people skip. One centimetre on the board stands for one foot of real room. Without that sentence the model is only a shape again, at some unknown size.
With it, every length in the model is a claim you can check. The bedroom's twelve foot wall is twelve centimetres of thread. The wardrobe's four foot face is four centimetres. And it cuts the other way too. Push a pin two millimetres off and you have moved something two point four inches across a real room. Getting the scale wrong is not a small error. It is a different building.
Read that same twelve centimetres as twelve metres and the wall is over thirty nine feet long. Not twelve feet. Thirty nine. The thread has not moved. Only the sentence agreeing what it means. And nothing inside the model would give the mistake away. Every length is still in perfect proportion to every other. The model is only wrong about the world. Here is the room the model is describing, drawn flat, as if you were looking straight down at the floor.
A bathroom on the left, six feet by nine. A bedroom beside it, twelve feet by ten. Multiply and you get the floors. Fifty four square feet, and a hundred and twenty. A hundred and seventy four square feet altogether, and not one of those three numbers is written anywhere on the drawing. They are all things you work out. Against the bottom wall of the bedroom, a wardrobe, four feet by two.
That wardrobe is eight square feet of floor, which is exactly one fifteenth of the bedroom. Now slide it along the wall, one foot at a time. There are nine places it can stand on a twelve foot wall. Its shape is identical in every one of them. Four feet by two, nine times over. Nine different positions, one single shape. If you only sent the shape, you sent one ninth of what you knew.
Two doorways, and each one is drawn with a faint arc sweeping through the room. That arc is the door leaf swinging open. It is worth noticing what has just been recorded, because it is not an object. It is the floor that has to stay clear. Nothing can stand inside that arc, not because the drawing says so, but because the door would hit it. A plan can carry movement, and not only furniture. That arc is a rule about the future, drawn on a picture of the present.
Now the question this drawing cannot answer, and the answer is more interesting than the drawing. Where are the windows? They are certainly somewhere. A window has a perfectly definite position. But there is no place on this page to put it. A real room has three independent measurements. Length, breadth and height. A plan keeps two of them and throws the third away, and the one it throws away is height.
That is why the doors survive and the windows do not. A door reaches the floor. A window is a hole partway up a wall, and its height above the floor is precisely the measurement this drawing no longer has. Give the same room a nine foot ceiling instead of an eight foot one and it gains a hundred and twenty cubic feet, and this plan cannot tell the two rooms apart.
There is a way of giving positions that needs no grid at all, and everybody uses it. Against the left wall. In the far corner. Next to the door. So it is worth asking exactly how much those phrases leave out. Mark the bedroom floor at every foot, both ways. That is a hundred and forty three marked points. Against the left wall fits eleven of them. At three feet along the left wall fits exactly one.
Now count every point that any wall name can reach at all, all four walls together. Forty four. Which leaves ninety nine points in the middle of the room that no wall name reaches, ever. A pair of numbers reaches all hundred and forty three, and reaches each one once. One warning, for anyone who copies a plan rather than drawing it. Suppose the same room is drawn twice, and in one drawing a boundary runs flat across at six feet, and in the other the same boundary slopes, starting a foot lower and rising to meet the wall.
Both drawings look right. They are not the same room. The strip between those two lines is a triangle, and over a three foot run it is one and a half square feet, which is one thirty sixth of that bathroom floor. Small, and completely real. A drawing is a claim, and two drawings can make different claims about one room. So redraw from the thing itself, never from the other drawing.
So here is everything two people have to settle before either of them can say where anything is. A corner to count from. Two directions to count along. A unit to count in. Three agreements, and the model quietly makes all three. The corner of the board. The two edges. The centimetre standing for a foot. Notice that shape needed none of them. You can hand somebody a shape across a table with no agreement of any kind. Every single one of these three exists to make position sayable.
The person reading this room with their fingers is not being given a special adaptation. They are being given the general case, made touchable. A grid, a fixed corner, a stated unit. That is exactly what a graph is, and the only difference here is which sense you read it with. Position was never a property of the wardrobe. It was always an agreement between two people about where to start counting.
Where this fits
Taken from the notes each video was made from, not from the reading order — these are the ideas this one rests on and the ones that later rest on it.
Builds on
- Where coordinates came from: grid cities, meridians, and the road to the Cartesian planeClass 9 · Ch 1, Orienting Yourself: The Use of Coordinates
Comes up again in
- Two axes, an origin, and why the order of the pair mattersClass 9 · Ch 1, Orienting Yourself: The Use of Coordinates