PrepShorts · Study sheet · Class 6 Mathematics · Chapter 10, The Other Side of Zero
Chapter 10 · The Other Side of Zero
Numbering the floors below the ground: why zero needs another side
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Numbering the floors below the ground is a naming problem before it is a rule. Zero turns out to need another side.
The idea
The counting numbers do not run out because there is nothing left to count. They run out because zero is a choice. The moment you pick one level of a building and agree to call it Floor 0, every level under it needs a name, and no counting number will do the job — a name here has to say how far and which way at the same time. The minus sign a student meets in this chapter is therefore not an instruction to subtract. It is half of the number's identity: the half that records direction.
What you should be able to do
- State the chapter's opening question: whether anything lies to the left of 0
- Explain why the picture learned in earlier classes is a ray rather than a full line
- Write a run of lift presses as a single signed number
- Number every floor of a building whose ground floor has been fixed as Floor 0
- Distinguish a positive number from a negative number by the sign written in front of it
- Explain why a floor number and a number of floors moved can be written with the same symbol
- State that zero takes neither sign, and say why that is forced rather than chosen
- Identify, in an everyday setting, what has been made the reference level and what would change if a different level were chosen
Words to know
| Term | Definition in one line | First introduced |
|---|---|---|
| positive number | a number written with a '+' in front of it | printed in bold and defined in §10.1, p.244 |
| negative number | a number written with a '–' in front of it | printed in bold and defined in §10.1, p.244 |
| ray | a path that starts somewhere and goes on for ever in one direction only | printed in the chapter opening, p.242; defined earlier in Chapter 2 |
| number line | the completed picture, running away from 0 in both directions | printed in the chapter opening, p.242 |
| zero | the number the ground floor is given, belonging to neither side | printed in the chapter opening, p.242 |
| reference | the level everything else is numbered from | printed in §10.1, p.244 |
| Floor 0 | this book's name for the entrance level of the Building of Fun | printed in §10.1, p.244 |
| button press | one push of '+' or '–', written as a signed number | printed in §10.1, p.243 |
| fraction | the numbers already known to lie between the whole numbers | printed in the chapter opening, p.242 |
Where people slip up
- "A minus sign means subtract." Here it does not. On Floor – 2 nothing has been subtracted from anything; the sign says below the entrance. Correct it by writing – 2 as a label on a door rather than in a sum.
- "Negative numbers are numbers you cannot have." The Video Games shop is a real shop with real customers standing in it. The number is negative; the shop is not.
- "The floor below the ground should be Floor 1, then Floor 2 going down." This is the honest instinct and the chapter is built to defeat it: two different floors would then both be called 1, and pressing the lift button would become ambiguous. The sign is what keeps the naming one-to-one.
- "Zero is positive" (or "zero is negative"). Zero is the level everything is measured from, so it cannot be on one side of itself. The book prints this.
- "The ground floor is 0 because there is nothing there." The Welcome hall is the busiest floor in the building. It is 0 because it was picked as the level to measure from — the same reason sea level is 0 m in §10.3.
- "– 3 is bigger than – 2, because 3 is bigger than 2." Do not settle this here; it is the argument of Laying the integers out in order, and why −8 is less than −2. Flag it and move on.
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Worked answers to this chapter’s exercises
Transcript1,366 words
Here is a question, and it takes a whole video to answer it properly. You know the counting numbers. One, two, three, and on for ever. You know zero. And you know there are fractions tucked in between the whole numbers. And you have almost certainly seen this picture: a line with zero at the left, then one, then two, then three, marching off to the right. So, the question. Is there anything on the other side of zero?
Not should there be. Is there? And if there is, what on earth would you call it? Look hard at that picture, because something is missing from it. There is an arrowhead on the right-hand end. That arrowhead means something: it says this goes on for ever, that way. There is no arrowhead on the left. The picture simply stops, at zero, dead. A path that starts somewhere and runs on for ever in one direction only has a name. It is called a ray.
So what you have been shown all this time is not a line at all. It is half of one. And nobody ever said why it stops. It stops there because, so far, nothing you have met has needed the other half. So let me give you something that needs it. A building. It is a building of fun, and it has a great many floors. Walk in at the entrance and you are in the welcome hall. Go up, and there is a food court, then an art centre, then a comic shop, then ice cream, then sports, and right at the top, space.
Six floors above the level you walked in on. But this building also goes down. Below the entrance there is a toy shop, then video games, then a cinema, then a ghost house, and at the very bottom, dinosaurs. Five floors below the level you walked in on. Twelve floors in all, and every single one of them is full of people. There is a lift, and here is the strange thing about it.
It does not have twelve buttons, one for each floor. It has two. One is marked with a plus. The other is marked with a minus. Press the plus and you go up exactly one floor. Press the minus and you go down exactly one. That is the entire control panel. Two buttons, for a building of twelve floors. Which means every journey anyone makes here is a run of presses — and a run of presses is going to need writing down somehow.
Suppose you press the plus three times in a row. Up one, up one, up one. Rather than write all three, write it once, like this. Plus three. And four presses of the minus gets written as minus four. Now run it backwards. You want to rise four floors — what do you press? The plus, four times. Which is plus four. You want to drop three floors. The minus, three times. Minus three.
And notice what has quietly happened. That plus and that minus are not telling you to add or to subtract anything at all. They are telling you which way. Now for the naming, and it begins with a decision that somebody has to make. Someone has to pick one floor and call it zero. In this building they pick the entrance — the welcome hall. That floor is now Floor 0.
Be very clear about why, because this is the part everybody gets wrong. It is not zero because there is nothing there. The welcome hall is the busiest floor in the building. It is zero because it is the level everything else will be measured from. It was chosen. Choose a different floor instead and every number in the rest of this video changes. The building would not change at all. Only the labels on it.
So walk upwards, one floor at a time, naming as you go. From Floor 0, one press of the plus takes you to the food court. So the food court is Floor plus one. One more press and you are at the art centre. Floor plus two. Then the comic shop, plus three. Ice cream, plus four. Sports, plus five. And space, right at the top, plus six. Nothing surprising has happened yet. These are the counting numbers you already had, with a plus written in front of each one.
Now go the other way, and this is where it gets interesting. From Floor 0, one press of the minus takes you to the toy shop. So what is the toy shop's number? The honest instinct is to call it Floor 1. It is one floor away from the entrance, after all. But the food court is already Floor 1. Two different floors with the same name — and a lift button marked 1 would have no way of knowing which one you meant.
So the toy shop is Floor minus one. Video games is minus two. The cinema, minus three. The ghost house, minus four. And the dinosaurs, minus five. That minus is not doing arithmetic. It is painted on a door. Put two of those labels side by side. Plus two, and minus two. The two is doing exactly the same job in both of them. It says: two floors away from the entrance.
The sign in front is doing all of the remaining work. It says which side. A number written with a plus in front of it is called a positive number. A number written with a minus in front is called a negative number. And that is the whole definition. Not big or small, not real or imaginary. Just which sign is written in front. It is also the sign that keeps every floor's name its own. Rub the signs out and ten of these twelve floors would be sharing a name with some other floor.
Here is something worth noticing about minus three. It is the number on the cinema door. That is a place. You can stand on it and buy a ticket. But minus three is also the answer to how far did you move, when you press the minus three times from the entrance. That is a movement — an arrow, three floors long, pointing down. The same symbol, doing two completely different jobs.
And the two agree only because of where Floor 0 was put. Starting from zero, the floor you arrive at is exactly the movement that got you there. From the ghost house up to sports is nine floors. From the dinosaurs up to space is eleven, and eleven floors is the longest ride this lift can give you. One number in this building is still missing its sign. Floor 0.
Should it be plus zero, or minus zero? Think about what a sign actually says here. It says which side of the reference level a floor sits on. But Floor 0 is the reference level. It is not above the entrance and it is not below the entrance. It is the entrance. It has no side of itself to be on. And there is a second reason, just as good. Plus zero and minus zero would be two different names for one floor — which is precisely the thing the signs were brought in to stop.
So zero gets no sign at all. That is forced on us. It is not a decision anybody made. Look at what we have now. The picture that used to stop dead at zero has been extended. There are numbers on the other side, they have proper names, and each of those names is doing two jobs at once. This building runs from minus five at the bottom all the way to plus six at the top.
Which lets you ask a question you could not have asked ten minutes ago. Does it stop there? And a bigger one. We can name these numbers now. Can we actually calculate with them? What is minus four, plus six? Is minus three larger or smaller than minus two? Nothing said so far settles either of those. That is what comes next.
Where this fits
Taken from the notes each video was made from, not from the reading order — these are the ideas this one rests on and the ones that later rest on it.
Builds on
- Every number sequence is a rule, not a listClass 6 · Ch 1, Patterns in Mathematics
- Line and ray: what changes when you refuse to stopClass 6 · Ch 2, Lines and Angles
Comes up again in
- Addition as movement: starting position plus movement gives target positionClass 6 · Ch 10, The Other Side of Zero
- Subtraction as the movement that gets you from start to targetClass 6 · Ch 10, The Other Side of Zero
- Laying the integers out in order, and why −8 is less than −2Class 6 · Ch 10, The Other Side of Zero
- Zero pairs: why a positive and a negative token cancelClass 6 · Ch 10, The Other Side of Zero
- Sea level and freezing point: zero as a chosen reference, not an absenceClass 6 · Ch 10, The Other Side of Zero
Either side of this one
- Line symmetry and rotational symmetry are independent of each otherClass 6 · Ch 9, Symmetry