PrepShorts · Study sheet · Class 6 Mathematics · Chapter 8, Playing with ConstructionsPrepShorts

Chapter 8 · Playing with Constructions

Working out the order in which a figure has to be drawn

यह वीडियो हिंदी में भी · Watch in Hindi

Drawing with a compass9 min

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9 min.

Also recorded in Hindi.Englishहिन्दी

The hard part of a construction is the order, not the hand. Start with whatever needs nothing.

The idea

The hard part of a construction is not the hand, it is the order. Nothing can be drawn until the things that fix it already sit on the paper, so a figure has a dependency order hidden in it, and finding that order is the whole problem. This is why the chapter keeps asking what can be drawn first rather than how to draw it — and why the answer is usually reached on a rough diagram, before a single accurate line exists.

What you should be able to do

  • Break a given figure into components and say what each one needs
  • Identify which part of a figure can be drawn without reference to any other
  • For a given arc in a figure, name the two things that must be settled before it can be drawn
  • Distinguish a length the problem fixes from a length the solver is free to choose
  • Explain what a rough diagram is for, and why it carries no measurements
  • Recognise a supporting line — a line drawn purely to locate something else
  • Say how to check a finished construction against the conditions it was supposed to satisfy

Words to know

TermDefinition in one lineFirst introduced
constructionbuilding a figure with instruments so that stated conditions holdprinted in §8.1, p.189
componentsthe separate pieces a figure breaks into for drawingprinted in §8.1, p.190
rough diagraman unscaled sketch drawn to plan the order of constructionprinted in §8.4, p.200, and in the Summary, p.216
supporting curvea line or arc drawn only to locate something, not part of the answerprinted as supporting curves in Hints A, p.215
estimatea judged position, accepted when the figure fixes no exact oneprinted in §8.1, p.191
trial and errormoving something about until it fits, rather than locating itprinted in §8.5, p.209
sequencethe order the parts of a figure have to be drawn inprinted in §8.6, p.211
instrumentthe ruler or the compass, as against the free handprinted in §8.1, p.189
dependencya part that cannot be drawn until some other part existsan added term; not printed in this chapter

Where people slip up

  • "Drawing is a skill; either your hand is steady or it isn't." The freehand attempt on p.187 fails for everybody. What the instruments add is not steadiness but the ability to make a length exact and repeat it, p.189.
  • "You should start at the top left and work across." You start at whatever needs nothing else. In the House the walls come first and the apex last, p.211, because the apex is located from the walls.
  • "A rough diagram is a bad drawing." It is a deliberately unscaled one. Its job is to show which lengths are equal and which angles are known, so that the order can be worked out before accuracy costs anything.
  • "Every position in a figure can be calculated." Some cannot, and the book says so: for the arc in A Person and for the two eye centres, it asks for a good estimate, p.190 and p.215.
  • "Extra lines are mistakes." Supporting lines are part of the method, p.215.
  • "When the problem gives no measurement, the problem is incomplete." It means the answer is a whole family of figures, and you may pick one member. Wavy Wave and the two-square rectangle are both like this.
  • "Once it's drawn, it's done." The construction is only finished when the figure has been checked against the conditions it had to meet, p.210.
Transcript1,306 words

Last time we copied five drawings freehand, and they came out roughly right. Then we did it again with a ruler and a compass, and something changed. But notice what the instruments actually gave you. Not a steadier hand. They gave you the ability to make a length exact, and then repeat it. Here is the thing nobody warns you about, though. Once the shakiness is gone, a completely different difficulty is left standing, and it is not about drawing at all.

Take this figure. A person, roughly. Before you draw anything, break it into pieces. There is a body: a four-sided outline whose top edge has been replaced by an arc curving inwards. And there is a head: a circle, with a short straight segment below it. Two components. That is already useful, because now you are not drawing a person. You are drawing three things, one at a time, and the only question left is which one goes first.

So which one does go first? The instinct is to start at the top and work down, or start on the left and work across. That is not the rule. The rule is: start with whatever needs nothing else. Look at the body outline. Its four corners are wherever you decide to put them. It needs nothing. Now look at the arc. It runs between the two top corners of that outline.

So the arc cannot exist until the outline does. The corners have to be on the paper first. And the head sits on top of the outline, so it needs the outline too. One part needs nothing, and two parts need that one. Which means the body is not just a good place to start. It is the only place. Let me draw that as a picture, because it is the picture this whole video is about.

A box for each part, and an arrow meaning cannot be drawn until. Body, arrow to arc. Body, arrow to head. Now count the orders that actually work. There are six ways to arrange three things. Only two of them respect those arrows. Body, arc, head. Or body, head, arc. The other four are impossible before you pick up a pencil. So the arrows are not a suggestion about tidiness. They rule out two thirds of everything you might have tried.

Now the step that is genuinely hard, and it is the middle one. You have the outline. You want the arc across its top. What do you actually need? Two things, and neither is optional. Somewhere to stand the compass tip, and how far to open it. And here is the awkward part. The two endpoints do not tell you. Watch. Same two corners, and an arc through them. Now a different opening, still through the same two corners. And another.

Every single one of those is a genuine arc joining exactly those two points. The endpoints fix where the arc starts and ends. They do not fix how much it bulges. So this position is not calculated. It is judged. You try a radius, look at it, and move the tip until it sits right. That deserves saying clearly, because it goes against what school usually implies. Estimating here is not sloppiness, and it is not a shortcut. It is the intended method.

The figure genuinely does not determine that arc, so there is nothing to calculate. Compare it with a case where the figure does determine everything. Because that difference — determined or judged — is a thing you can work out in advance, on a sketch, before you commit any ink. Here is a figure that makes the point sharply. Two matching half circles sitting along one line. Notice that no length has been stated anywhere. None.

So you choose one. Say the whole line is eight centimetres. That is allowed. And twelve would have been just as allowed, and so would three. But watch what happens the moment you commit. Eight forces X to the halfway mark at four, and forces the compass open to two. Choose twelve instead and X sits at six and the opening is three. Different numbers, exactly the same shape. The choice is free. The consequences are not. That is the difference between a length the problem gives you and a length the problem leaves to you.

Now a kind of mark that surprises people the first time. This is an eye: two arcs meeting at both ends, one bulging up and one bulging down. To draw it you need two compass positions, one above the shape and one below. So draw two faint horizontal lines, one above and one below, and put the tips on them. Swing the upper arc. Swing the lower arc. And now rub the two faint lines out, because they were never part of the eye.

They were there to locate something, and once it was located their job was finished. Extra lines like that are not mistakes. They are part of the method, and a construction is allowed to contain marks that get discarded. All of that planning happens somewhere, and it is worth being deliberate about where. It happens on a rough diagram. A rough diagram is a sketch that is deliberately not to scale, and carries no measurements at all.

Here is one for a rectangle made of two identical squares. The proportions are wrong on purpose. What it does carry is the structure: which lengths have to be equal, marked with ticks, and which angles are known. That is enough to work out the order, and working it out costs nothing here, because nothing on this sketch has to be accurate. A rough diagram is not a bad drawing. It is a different tool doing a different job.

Now the payoff, on a figure where the ordering question is the whole task. A house: two walls, a pointed apex above them, and a curved roof. Try to start with the apex and you cannot, because you do not yet know where it goes. So: the walls, which need nothing. Then two arcs swung from the tops of the walls. The apex is where those two arcs cross — so it needs the arcs.

And the roof joins the apex back to the walls, so it needs both. Count the orders that work. Twenty-four arrangements of four things, and exactly one of them is drawable. Not one that is neater. One that is possible. And it is worth seeing what a figure with no valid order would look like. Suppose part P can only be drawn once you have Q, and Q can only be drawn once you have P.

Then nothing needs nothing. There is nowhere to start, and no order works at all. You cannot draw that figure, and no amount of care with the instruments will help. Which turns the whole thing into one habit worth having. Before drawing, ask of every part: what does this need? Anything with an empty answer is where you begin. One last thing, and it is the step people skip. A construction is not finished when you draw the last line. It is finished when you check it.

Suppose you had to build a rectangle. You measure, and the opposite sides come out equal. Done? Not yet. Here is a shape with both pairs of opposite sides equal that is leaning right over. Equal sides passed. Square corners failed. It is not a rectangle. So checking one condition is not checking the construction. You check every condition the figure was supposed to satisfy. Break it into parts, ask what each part needs, start where nothing is needed, and check at the end.

Next time: what makes a rectangle a rectangle, and how to build one from the ground up.

Where this fits

Taken from the notes each video was made from, not from the reading order — these are the ideas this one rests on and the ones that later rest on it.

Builds on

Comes up again in

Either side of this one

The book

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