PrepShorts · Study sheet · Class 10 Mathematics · Chapter 2, Polynomials
Chapter 2 · Polynomials
Substituting a number into a polynomial, and what makes it a zero
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Evaluate x squared minus 3x minus 4 at minus 1, and both signs flip: minus one squared is plus one, minus three times minus one adds three. Miss either flip and nought becomes minus 8.
The idea
A polynomial is a rule that turns one number into another, and p(k) simply names what comes out when k goes in. That reframing is what makes "is this number a zero?" answerable in a single line of arithmetic, with no searching and no guessing — you feed the number in and look at the answer. And the linear case already gives away where the chapter is heading: ax + b returns 0 at exactly one input, −b/a, which is built entirely out of the coefficients. The zeroes were never independent of a and b; the rest of the chapter asks how far that goes.
What you should be able to do
- Compute the output of a polynomial at a given input, showing the substitution before the arithmetic
- Read and write the notation p(k), and say in words what it stands for
- State the test that decides whether a number is a zero, and apply it
- Explain why the constant term is the output at input 0
- Find the zero of any linear polynomial by solving the equation the definition produces
- Express the zero of ax + b as a ratio of the constant term to the coefficient of the variable, and check the sign
- Distinguish testing a candidate from finding a zero, and say which of the two the chapter has a general method for at this point
Words to know
| Term | Definition in one line | First introduced |
|---|---|---|
| value of p(x) | the number the polynomial returns for a stated input | §2.1, p. 11 |
| p(k) | the notation for that returned number when the input is k | §2.1, p. 11 |
| zero of a polynomial | an input at which the polynomial returns 0 | §2.1, p. 11 |
| coefficient | the real number multiplying a given power of the variable | §2.1, p. 10 |
| constant term | the part of the polynomial carrying no variable | §2.1, p. 11, where it is named inside the ratio giving the zero of ax + b |
| real number | the kind of number an input is allowed to be here | §2.1, p. 11 |
| substitution | putting a number in place of the variable throughout | an added term, not printed in this chapter; the page performs the move and describes it as replacing the letter, without naming it |
| root | a common alternative word for a zero | an added note; this chapter never prints it, and 'zero' is the examinable word here |
Where people slip up
- "p(2) means p multiplied by 2." It is a single number, the output at input 2. The bracket is not multiplication here, and this is the commonest reading error at the start of the chapter.
- "A zero of a polynomial is the number 0." The zero is the input; 0 is what comes out. Two different slots, and the word points at the first.
- "p(−1) = (−1)² − 3 × (−1) − 4 = −1 − 3 − 4." Both signs are wrong. Substitute with brackets intact, then simplify — the page itself writes the brackets before evaluating.
- "To find a zero you try numbers until one works." For a linear polynomial there is a method that always terminates in one step. The trying-numbers approach is exactly what the definition removes.
- "The zero of ax + b is b/a." The sign is the point. Track it back through ak = −b rather than memorising the ratio.
- "Every polynomial has a zero you can compute this way." What has been settled here is the linear case. The quadratic case is the open question the section closes on, and it takes the rest of the chapter.
- "p(0) has to be worked out term by term." It is the constant term, every time, and seeing that is more useful than computing it.
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Worked answers: Exercise 2.1 · Exercise 2.2
Transcript1,852 words
Here is a way of looking at a polynomial that makes everything after it much easier. It is a machine with one slot. You put a number in the slot, the machine does its arithmetic, and a number comes out. The expression on the board is not a thing sitting still. It is a set of instructions waiting for an input. Take x squared minus three x minus four. The instructions read: square whatever you are given, subtract three times it, then subtract four.
Nothing there is about x in particular. The letter is just holding the place where a number is going to go. So the sensible question to ask about this machine is not what x is. It is what comes out when you feed it something. Let us feed it a two. The move is to write two everywhere the letter appears, and to do that before any arithmetic happens. Two squared, minus three times two, minus four.
Keep that line on the board for a moment, because it is the line people skip. Now the arithmetic. Two squared is four. Three times two is six, and it is being subtracted. And four is being subtracted. Four minus six minus four. That is minus six. So this machine, fed a two, returns minus six. One input, one output, no ambiguity anywhere. Now feed it a zero, and watch what happens to the expression.
Zero squared is zero. Three times zero is zero. Both of the first two terms carry the letter, so both of them vanish. What is left standing is minus four. And minus four was already written on the board before we started. It is the term that never had a letter in it in the first place. That is not a coincidence about this expression. Every term with a letter in it dies at input zero, and the term without one survives untouched.
So the output at zero is always the constant term, and you can read it off without doing any arithmetic at all. That was checked on two thousand four hundred and one polynomials, all of them fed a zero. Every single one handed back its own constant term. This is worth a name, and the name is where the first real misreading happens. We write p of x for the machine, and p of two for what comes out when two goes in.
So the line we just did says p of two equals minus six. Now, the trap. P of two is not p multiplied by two. The bracket here is not a multiplication sign, and p is not a number waiting to be multiplied by anything. P is the name of the machine. The thing in the bracket is what you fed it. And the whole symbol, p of two, is a single number: the one that came out.
That is why a second letter is useful. We say p of k, where k is whatever we are feeding in at the moment, and x stays as the letter the rule is written in. One letter names the rule, the other names the input. Feed it minus one, and two sign traps arrive in the same line. Written out with brackets kept: bracket minus one, squared, minus three times bracket minus one, minus four.
Minus one squared is plus one, because a negative number multiplied by itself is positive. And three times minus one is minus three, which is being subtracted, so it adds three. One plus three minus four. Zero. Now here is the line a hurried student writes instead. Minus one, minus three, minus four, giving minus eight. Both signs have been lost, because the brackets were never written down. And this is not a rare slip.
Substituting a negative number and leaving its sign at the door was run on one thousand seven hundred and ten substitutions. It changed the answer on one thousand four hundred and seventy of them. The brackets are not decoration; they are the whole of the difference. Let us do one more. Feed it four. Four squared is sixteen, three times four is twelve, and four is subtracted. Sixteen minus twelve minus four.
Zero again. So look at what this machine has produced so far. Fed a two, it gave minus six. Fed a zero, it gave minus four. Fed a minus one, it gave zero. Fed a four, it gave zero. Two of those four outputs are not like the others. Something different has happened at minus one and at four, and everything from here on is about that difference. Here is the definition, and it is short.
A number is a zero of a polynomial when the polynomial returns zero there. That is the whole thing. Minus one is a zero of x squared minus three x minus four, because feeding in minus one gives out zero. Four is a zero, for the same reason. And now the second misreading, which is even commoner than the first. A zero of a polynomial is not the number zero.
There are two slots in this sentence, and the word points at the first one. The zero is what goes in. Zero is what comes out. Minus one is a zero; four is a zero; and neither of them is zero. One word, two jobs, and telling them apart is most of the battle. Now compare two questions that look almost identical when they are written down. The first: is four a zero of this polynomial?
The second: what are the zeroes of this polynomial? The first one is finished before you have properly started. Feed in four, look at the answer, and if it is zero then yes. There is nothing to search, nothing to rearrange, and no chance of not knowing when you are done. The second question is a completely different animal. Nobody has handed you a candidate. You would have to produce one from nothing, and then another, and then somehow argue that there are no more.
Testing is a single line of arithmetic. Finding is a method, and a method has to be built. Keep those two apart, because everything that follows is the business of turning the first into the second. The obvious plan for finding a zero is to try numbers until one works. Try one, try two, try three, and see if anything comes out zero. It is worth seeing exactly how badly that plan does.
Take every polynomial of the form a x plus b whose two coefficients are whole numbers no bigger than twelve, with a not zero. That is six hundred of them. Every one of those six hundred has a zero. But only one hundred and sixty-four of them have a zero that is a whole number. The other four hundred and thirty-six have a zero that is a fraction. So on more than two-thirds of these, trying whole numbers is not a slow method.
It is not a method at all, because there is nothing whole to land on. You could sit there counting upwards for the rest of your life and never hit it. That is the situation the definition rescues you from. Watch what the definition does to a linear polynomial. Take two x plus three. We want the number k that this machine returns zero for. The definition says exactly what that means: p of k is zero.
So write it out. Two k plus three equals zero. The question has stopped being a search. It is an equation, and it is a one-step equation. Take the three across: two k equals minus three. Divide by the two: k equals minus three over two. And check it, because checking here costs nothing. Two times minus three over two is minus three, and minus three plus three is zero.
One line to set it up, one line to solve it, one line to check it, and no guessing anywhere. Now do the same thing without picking numbers. Take a x plus b, with a not zero. The definition gives a k plus b equals zero. Take b across: a k equals minus b. Divide by a: k equals minus b over a. Read that slowly, because the sign is the whole point.
On top is the constant term with its sign flipped. Underneath is the coefficient of the letter. It is minus b over a, and it is not b over a. Across those six hundred polynomials, b over a is the right answer in only twenty-four cases, and those are exactly the ones where b is zero and the two agree by accident. On the other five hundred and seventy-six it is simply wrong.
Try it on four x minus ten. Here b is minus ten, so minus b is plus ten, and the zero is ten over four, which is five over two. Check: four times five over two is ten, and ten minus ten is zero. And notice where a not zero was earning its keep. It is what let us divide by a in the last step. There is one more thing this formula is telling you, quietly.
It gives one answer. Not a list, not a range, one number. So a linear polynomial cannot have two different zeroes, and here is why. Suppose two numbers both did it. Call them k and m. Then a k plus b is zero and a m plus b is zero. Subtract one from the other and the b disappears. You are left with a times k minus m equals zero.
Now, a is not zero. So the only way that product can be zero is for k minus m to be zero, which means k and m were the same number all along. That was also checked by brute force. Every linear polynomial with coefficients up to six was tested against every fraction with a top and a bottom up to six. All one hundred and fifty-six of them vanish at exactly one of those fractions, and not one pair of different candidates ever both came out zero.
So the linear case is closed. One zero, built entirely out of the two coefficients, found in one step. Which raises the obvious question about the polynomial we started with. Its zeroes turned out to be minus one and four. Are those two numbers hiding inside its coefficients as well? And do not reach for the guessing plan again. Take every quadratic whose three coefficients are whole numbers no bigger than four.
That is six hundred and forty-eight of them. Only one hundred and seventy-six have a zero you can write as a fraction at all. The other four hundred and seventy-two do not, so no amount of trying fractions will ever find one. Whatever the method turns out to be, it cannot be a search. It has to come out of the coefficients, the way minus b over a did. That is the question everything after this is built to answer, and the answer starts with a picture.
Where this fits
Taken from the notes each video was made from, not from the reading order — these are the ideas this one rests on and the ones that later rest on it.
Builds on
- Degree as the label that separates linear, quadratic and cubicClass 10 · Ch 2, Polynomials
Comes up again in
- A zero is exactly a point where the curve meets the horizontal axisClass 10 · Ch 2, Polynomials
- What the sum and product of two zeroes reveal about a, b and cClass 10 · Ch 2, Polynomials
- The three symmetric relations that hold for a cubicClass 10 · Ch 2, Polynomials