PrepShorts · Study sheet · Class 9 Mathematics · Chapter 2, Introduction to Linear Polynomials
Chapter 2 · Introduction to Linear Polynomials
Why two points are enough to draw the line
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A rule has an answer for every input you can name, so drawing it cannot mean drawing all of it. Two rows of a table is the entire cost.
The idea
Plotting a linear equation is a two-row table rather than a survey of every input, and that economy rests on a fact about lines, not about algebra: through two distinct points there is exactly one straight line. But a drawing is not yet a claim. The chapter's own workflow makes the extra move — plot two, join, extend, then take a third pair and test it by substitution — and the substitution is what turns a picture into something that can be right or wrong. The criterion is sharp and symmetric: a point sits on the line precisely when its coordinates satisfy the equation, so the graph and the equation are two views of the same set of pairs.
What you should be able to do
- Choose two convenient inputs for a linear equation and compute the matching outputs
- Plot the resulting pair of points, join them with a ruler and extend the line both ways
- State the criterion for a point lying on a line, and apply it by substitution
- Verify a further point against the equation rather than by eye
- Complete a table of paired values for a given linear equation
- Recover the equation of a line from a set of plotted points by comparing each
ywith itsx - Explain why a linear rule cannot produce a bend, using the constant-step property from §2.3
- Plot a line whose coefficient is a fraction, and one whose coefficient is negative
Words to know
| Term | Definition in one line | First introduced |
|---|---|---|
| coordinate plane | the grid of two axes on which a pair of numbers locates a point | printed on p. 28; established in Chapter 1 |
| x-coordinate | the first number of the pair, read along the horizontal axis | printed on p. 28 |
| y-coordinate | the second number of the pair, read up the vertical axis | printed on p. 28 |
| x-axis | the horizontal reference line of the plane | printed on p. 28 in Fig. 2.5 |
| y-axis | the vertical reference line of the plane | printed on p. 28 |
| straight line | the figure obtained by joining two plotted points and extending both ways | printed on p. 28 in the caption of Fig. 2.5 |
| plot | to mark a point on the plane from its coordinates | printed on pp. 27 and 28 |
| graph | the drawing of all the pairs a rule produces | printed on p. 29 in Example 14 |
| graph paper | the printed squared sheet the chapter asks for | printed on p. 28 |
| satisfy the equation | of a coordinate pair: to make the two sides agree when substituted | printed on p. 28 |
| third-point test | checking a further pair by substitution before trusting the drawn line | an added phrasing; not printed in this chapter, which performs the check without naming it |
Standard Hindi vocabulary.
Where people slip up
- "I need many points before I can draw the line." Two suffice to fix it. More points are useful as checks, not as construction — and that difference is the point of the chapter's table on p. 28.
- "Two points are enough, so I need not check anything." Any two points give a line. Whether that line is the graph of your equation is tested by a third pair, by substitution. The chapter checks (7, 15) for exactly this reason.
- "The line stops at the two points I plotted." The chapter says to extend it in both directions, and Fig. 2.5 carries arrowheads at both ends. The rule has an output for inputs far outside the plotted window.
- "The straight drawing proves the relationship is linear." A ruler cannot help drawing straight. Compute a third pair before believing the picture.
- "Every line passes through the origin."
y = 3xandy = –2xdo;y = 2x + 1does not, and Fig. 2.5 shows it crossing the vertical axis one unit up. The chapter has both kinds on facing pages. - "(3, 7) and (7, 3) are the same point." They are not. The order of the pair is fixed, and Chapter 1 established it. Plot both to make the difference visible.
- "Choose
x = 1andx = 2— they are easiest." They are close together, so a small slip in either badly rotates the line. The chapter chooses 0 and 3 fory = 2x + 1and 0 and 4 fory = ½x; both choices avoid fractions and give a long span. - "For
y = ½xI should takex = 1." That givesy = ½, which has to be plotted between two grid lines. Takex = 4, as the chapter's hint does. - "Points below the axis need a different method." Example 13's points and Example 12's (–1, –3) use the same substitution and the same plotting; only the signs change.
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Worked answers to this chapter’s exercises · this video explains End-of-Chapter Exercises Q9
Transcript1,386 words
A rule like y equals two x plus one has an answer waiting for every input you can name. Nought gives one. Three gives seven. Minus fifty gives minus ninety-nine. There is no end to them, and no sheet of paper wide enough to hold them all. So drawing the rule cannot mean drawing all of it. It means drawing something that contains all of it — and the surprise is how little you have to work out to get there.
Two rows of a table. That is the entire cost. Take x equals nought. Two nought is nought, plus one is one, so the first pair is nought and one. Take x equals three. Two threes are six, plus one is seven, so the second pair is three and seven. Those two inputs were chosen, not found, and both reasons are worth saying out loud. Both give whole numbers, so both land on a corner of the grid instead of somewhere between two lines.
And they sit three apart, which matters more than it looks. Misplace a point by half a square with your inputs three apart and the steepness you draw is wrong by a sixth. Make exactly the same slip with them one apart and it is wrong by a half — three times as far off. The damage is always the slip divided by the span. Spread your inputs out. Mark the two points. Lay a ruler across them and draw.
Then keep going, past both of them, in both directions, and put an arrow on each end. That is not decoration. The piece between the two points is the part you computed; the arrows are the part you are claiming. And the claim is a large one. At minus fifty this rule answers minus ninety-nine. At a hundred it answers two hundred and one. Nothing about the rule stops where the paper stops.
Here is what the drawing quietly took on trust. Why should those two points, joined, be right about every input in between? Walk the rule instead of writing it down. Start at nought and one. Now repeat one instruction: one step across, two steps up. One and three. Two and five. Three and seven. You arrive at the second point without using the formula once. And every hop was the same hop. One across, two up. Everywhere, without exception.
A path whose every step is the same movement never changes direction, and never changing direction is what straight means. Compare a path that turns by the same amount at every stage. That is just as regular and it is not straight at all — turn a quarter each time and after four steps you have drawn a square. Steady turning closes up. A steady step does not. And a machine that squares its input rises by one, then three, then five, then seven, growing every time. That growth is the bend.
Now the sentence that turns a picture into mathematics. A point lies on the line exactly when its two numbers, put into the equation, make the two sides agree. Exactly when — and that phrase runs both ways. Every point on the line satisfies the equation, and every pair that satisfies the equation lies on the line. The drawing and the equation are two views of one set of pairs.
Which is why the order inside a pair is not a formality. Three and seven sits on this line. Seven and three does not, because at seven the rule answers fifteen. Try the criterion on a whole row of inputs: one, two, five, seven, nine, twelve and twenty. Double and add one, each time. One gives three. Two gives five. Five gives eleven. Seven gives fifteen. Nine gives nineteen. Twelve gives twenty-five. Twenty gives forty-one.
Now take one of those and test it properly. Seven and fifteen. Put seven in for x. Two sevens are fourteen, plus one is fifteen. Put fifteen in for y. Fifteen. The two sides agree, so the point is on the line. Notice what you did not do. You did not look at the drawing and decide it seemed to pass through. A pencil line has thickness. Substitution has none.
Now run the whole thing backwards. Someone hands you points and no rule at all. Minus one and minus three. Nought and nought. One and three. Three and nine. Four and twelve. Set each output beside its own input and look for the relation. Minus three beside minus one. Three beside one. Nine beside three. Twelve beside four. Every output is three times its input. So the rule is y equals three x.
And any two of those five points rebuild the same rule — which is the two-point fact working for you now rather than at you. One warning about how you say that, because there is a tempting wrong version. The tempting version is to divide each output by its input and watch three come out every time. And it does — at four of those five points. At nought and nought it does not. Nought divided by nought is not three. It is not anything.
So say it the multiplying way rather than the dividing way. Each output is three times its input. That sentence stays true at the origin, and the dividing one falls apart there. Same fact, and only one of the two survives every point. Here is another set of points, six of them this time. Minus three and six. Minus two and four. Nought and nought. One and minus two. Two and minus four. Three and minus six.
Same method, and watch it work with the signs. Six is minus two times minus three. Four is minus two times minus two. Minus six is minus two times three. So this one is y equals minus two x. Put the two rules side by side. Three x climbs three units for every step to the right. Minus two x falls two. Both pass through the origin, because neither of them adds anything on the end.
The very first rule did add one, and it crosses the upright axis one unit up instead of at the corner. Between the climbing rule and the falling one, the only thing that changed was the coefficient. One more choice worth making well. Draw y equals half of x. Try x equals one and you get a half — a point sitting between two grid lines, to be guessed at with the corner of your eye.
Try x equals four and you get two. A corner. So take nought and nought, and four and two, and the plotting is exact. With a coefficient of a half, the inputs that land cleanly are the even ones. With a third, they are the multiples of three. The rule for choosing is short: pick an input that the bottom of the fraction divides. Now the uncomfortable question, and it is the most important one here.
Does the drawing being straight prove that the relationship is straight? It does not, and the reason is almost too simple. Any two points give a straight line. A ruler cannot help it. Watch. Take two readings off a machine that squares whatever you feed it. At nought it returns nought. At three it returns nine. Two points. Join them and you get a perfectly straight line: y equals three x. It passes through both readings exactly.
Now compute a third. At one, the line says three. The machine says one. Across every input from minus forty to forty, the line and the machine agree at exactly two of them — the two you drew it from, and nowhere else. So separate the two things you have. Two points fix a line. That part is free, and it is why a two-row table is enough to draw with.
Whether that line is the graph of your rule is a different question, and a ruler cannot answer it. A third pair answers it — computed from the rule, independently, and then checked against the drawing by substitution rather than by eye. Which is exactly what the table did. Every entry in it was a further test the line had to pass. Two points to draw. A third to believe it.
Where this fits
Taken from the notes each video was made from, not from the reading order — these are the ideas this one rests on and the ones that later rest on it.
Builds on
- Two axes, an origin, and why the order of the pair mattersClass 9 · Ch 1, Orienting Yourself: The Use of Coordinates
- The four quadrants, and reading a point's signs off its positionClass 9 · Ch 1, Orienting Yourself: The Use of Coordinates
- Recovering y = ax + b from two observationsClass 9 · Ch 2, Introduction to Linear Polynomials
- A polynomial as an input–output machineClass 9 · Ch 2, Introduction to Linear Polynomials
Comes up again in
- What a and b do to the line: slope, y-intercept, and parallel familiesClass 9 · Ch 2, Introduction to Linear Polynomials