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Chapter 10 · Vector Algebra

Magnitude, the three angles with the axes, and the cosines and ratios they give

Quantities that carry a direction16 min

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16 min.

The idea

Three angles, three cosines, three ratios — and the derivation the chapter gives for the cosines is a picture argument that quietly assumes the point sits where all three coordinates are positive. Part II p. 340 reads each cosine off a right angled triangle as adjacent over hypotenuse, which treats an axis foot as a positive distance; the formulas are nonetheless right for every point in space, and the chapter proves them again eighteen pages later, in the projection section on Part II p. 358, by a route that uses no triangle and no assumption about signs. It never says the second is a proof of the first. What makes this a section rather than a footnote is that the same run of pages is also where a student is handed two triples that look interchangeable and are not: the boxed Note at the head of Part II p. 341 asserts that one triple's squares come to one and the other's do not, and derives neither. Ninety seconds squaring and adding both triples, and ninety more closing the sign gap out of the chapter's own later page, is what this topic exists to buy.

What you should be able to do

  • Say what makes a vector a position vector, and what it is measured against
  • Write the magnitude of a position vector from the coordinates of its terminal point
  • Identify the three angles the chapter measures, and say which direction along each axis they are measured from
  • Derive the cosine of each of those angles as a coordinate over the length, and say what the derivation assumes about where the point lies
  • Recover the coordinates of the point as the length times each cosine
  • State the one identity the three cosines satisfy and use it to find a missing cosine up to sign
  • Distinguish direction ratios from direction cosines, and explain why their squares do not add to one
  • Read the direction ratios of a vector straight off its components, and convert them to cosines
  • Handle the equally inclined case, and produce both signs of the answer

Words to know

TermDefinition in one lineFirst introduced
position vectorthe vector from the origin to a named pointprinted in this chapter (§10.2, Part II p. 339)
originthe point all position vectors are measured fromprinted in this chapter (§10.2, Part II p. 339)
direction anglesthe three angles a vector makes with the positive axesprinted in this chapter (§10.2, Part II p. 340)
direction cosinesthe cosines of those three angles, written l, m and nprinted in this chapter (§10.2, Part II p. 340)
direction ratiosthe length times each cosine, written a, b and cprinted in this chapter (§10.2, Part II p. 340)
magnitudethe length of the vector, written r for a position vectorprinted in this chapter (§10.2, Part II p. 339)
proportionalthe relation the chapter uses to tie ratios to cosinesprinted in this chapter (§10.2, Part II p. 340)
scalar componentsthe three coordinates of a vector written in component form, which turn out to be its direction ratiosprinted in this chapter (§10.5.1, Part II p. 348; identified with the ratios in Remark (ii), Part II p. 349)
unit vectora vector of length one, here the one built from the three cosinesprinted in this chapter (§10.3, Part II p. 341; used this way in Remark (iii), Part II p. 349)
equally inclinedmaking the same angle with all three axesprinted in this chapter (Exercise 10.2 Q14, Part II p. 354)
octantone of the eight regions the three coordinate planes cut space intoan added term, not printed in this chapter, though the argument of section 4 depends on which one the point sits in
normalisationdividing a triple by its own length so the squares come to onean added term; the chapter performs it repeatedly and never names it

Where people slip up

  • "Direction ratios and direction cosines are two names for the same three numbers." They agree only when the vector already has length one. The Note on Part II p. 341 exists because this is the error students actually make, and the fastest cure is to square and add both triples.
  • "Any three numbers can be direction cosines." They must satisfy one identity, so only two of the three are free and the third is fixed up to sign. That is what Exercise 10.4 Q3 is testing, and it is why that item can ask for an angle after giving only two.
  • "Direction ratios are unique." As the chapter defines them on Part II p. 340 they are one specific triple, the length times each cosine. Later work with lines treats any triple proportional to that one as a set of direction ratios. Both usages are current; say which one is shown. See the note below.
  • "The angles are measured from the axes." They are measured from the positive directions of the axes. Drop the word positive and every sign in Exercise 10.2 Q13 becomes arguable.
  • "The triangle argument proves the formula." It proves it for a point whose coordinates are not negative. The cosine formula holds for every point, and the chapter's own general proof is on Part II p. 358, in a different section, under a different heading. An explanation that runs only the triangle has proved less than it claimed.
  • "A negative direction cosine is a mistake." An obtuse angle with an axis gives a negative cosine, and Exercise 10.2 Q13 produces two of them. The quantity that can never be negative is the length, not the cosines.
  • "Equally inclined means the angles are forty-five degrees." It means the three are equal to each other; the identity then fixes each cosine at plus or minus one over root three, which is not a standard angle at all.
  • "Reversing the vector leaves the direction cosines alone." It negates all three, which is why Miscellaneous Exercise Q11 carries a plus-or-minus and Exercise 10.2 Q13 says which way round to travel.
Transcript2,254 words

A vector, so far, has been an arrow that could be drawn anywhere. Now we pin one end down. Put the tail at the origin. Let the head sit at a point in space with coordinates x, y and z. That arrow is called the position vector of the point. And the moment you do that, something quietly collapses. The arrow's three components are the point's three coordinates. Not corresponding to them. The same three numbers.

Checked at eighteen points, the arrow built from a point never once differs from the point itself. So a point and an arrow become interchangeable, and every question about one becomes a question about the other. That single choice is what makes the rest of this possible. The length comes for free, because you already know it. The distance from the origin to a point is the square root of the sum of the three squared coordinates. That was true before anybody said the word vector.

So the magnitude of the position vector is that same square root. We will call it r. Nothing has been derived here. A distance has been renamed. But the renaming is worth something, because r is about to appear in every formula in this video. Now the actual content. The arrow makes an angle with each of the three axes. Three angles. And one word in that sentence is doing a great deal of work: they are measured from the positive direction of each axis.

Drop the word positive and you have said nothing, because every line has two directions and the two angles differ. Hold on to that. It is the whole reason some of these angles come out obtuse, and some of these cosines come out negative, and neither is a mistake. Here is the derivation you will be shown for the cosine of each angle, and it is a good one. It is also incomplete, and almost nobody says so.

Take the first axis. Drop a perpendicular from the point to it. You get a right angled triangle: the origin, the foot on the axis, and the point. The angle we want sits at the origin. The side adjacent to it runs from the origin to the foot. The hypotenuse is the arrow itself, of length r. Cosine is adjacent over hypotenuse. So the cosine is that edge, divided by r.

And then the argument says: that edge is x. Cosine equals x over r. Do the same twice more and you have all three. Now. Is that edge x? It is a distance from the origin to a foot. A distance is never negative. And x is negative whenever the point is on the wrong side. So the argument gives you the size of x, not x. Let us find out how much that costs.

Take eighteen points reaching into all eight octants, read each against all three axes: fifty four readings. The formula, cosine equals coordinate over r, is right at all fifty four. The triangle argument reproduces it at thirty seven. It fails at seventeen, and those seventeen are not scattered. They are exactly the readings where the coordinate is negative. Not nearly. Exactly. Counted by octant: of the eight, there is one where the triangle argument is right on all three axes at once. In each of the other seven it is wrong on at least one.

The formula is still correct. The argument for it covers one eighth of space. So let us prove it properly, and the tool is older than any of this. The law of cosines. Take any two arrows from a common point, and the arrow between their tips. Then the square of that third side equals the sum of the two squares, minus twice the product of the lengths, times the cosine between them.

Rearrange it and the cosine is written out of three distances. Three lengths, and nothing else. No triangle dropped to an axis. No adjacent edge. No coordinate, and therefore no sign to get wrong. Now aim it at an axis. Take our arrow and the unit arrow along the first axis, and turn the handle. The squared lengths cancel almost everything, and what is left is x over r. At all fifty four readings, in all eight octants. That is the general proof, and it is not a harder argument than the triangle. It is just a less familiar one.

The triangle is a picture of the answer. This is a derivation of it. Name the three cosines l, m and n. Now read the three formulas backwards. If l is x over r, then x is r times l. Same for the other two. So the point is r times the triple of cosines. The length, and a direction. And those three products, r l, r m and r n, get a name of their own. They are the direction ratios, written a, b and c.

Which means, and this is worth pausing on, the direction ratios are the coordinates over again. Checked at all fifty four places: length times cosine returns the coordinate, every time, with nothing left over. So if a vector arrives already written in components, you can read its direction ratios straight off. They are sitting there. The three cosines are not independent. Square them and add. x over r, squared, plus y over r squared, plus z over r squared. That is x squared plus y squared plus z squared, all over r squared.

But the top is exactly what r squared is. So the whole thing is one. l squared plus m squared plus n squared equals one. Measured at all eighteen points, and it holds at all eighteen. That is not a formula to memorise separately. It is the length formula, divided by itself. One identity, three numbers. So how free are they? Fix two of them. The identity then fixes the square of the third, and a square fixes a number up to sign.

Nine pairs were tried. Five of them leave room, and each of those admits two values for the third, one positive and one negative. Two of the nine use the identity up exactly, and admit one value: nought. And two overspend it. Their squares already come to more than one, and there is no third cosine at all. So two of the three are free and the third is decided up to sign. Which is why a question can hand you two cosines and still ask you for an angle, and expect an answer.

Now the trap this whole topic exists to prevent. You have two triples. The cosines l, m, n, and the ratios a, b, c. Same direction, and they look interchangeable. They are not, and the fastest way to see it is to square and add both. The cosines come to one. Eighteen points out of eighteen. The ratios come to r squared. Eighteen out of eighteen for that too, which is a different statement entirely.

How often do the ratios square to one? At none of the eighteen. Not one. Because r squared is one only when r is one, and none of these eighteen arrows happens to have length one. So when do the two triples agree? Exactly when the arrow already has length one. Then r is one, r times a cosine is the cosine, and the two triples are the same triple.

Eight arrows were brought down to length one and put through both. All eight: both triples obey the identity, and the two triples agree outright. At their original lengths, only two of the eight agreed, and those two were the two that already had length one. Which gives you the cleanest sentence in the topic. Take the three cosines and read them as an arrow. Its squares add to one, so its length is one.

The direction cosines are the unit vector in that direction. That is not a new fact. It is the identity, said out loud. Work one. Components one, one and minus two. The ratios are the components. One, one, minus two. Nothing to compute. The squared length is one plus one plus four, which is six, so r is the square root of six. The cosines are each component over the root of six. And rather than write a decimal for that root, check it the honest way: multiply each cosine back by r and you get its own component back. All three.

Now the identity. The squares are one sixth, one sixth, and four sixths. Which is six sixths. One. And notice the third cosine is negative, because the third component is. Nobody made a mistake. Work two, and this is the item that rewards reading slowly. A vector runs from the point one, two, minus three to the point minus one, minus two, one. In that order. Subtract: the components are minus two, minus four, four. The squared length is four plus sixteen plus sixteen, which is thirty six, so r is exactly six. No root.

The cosines are minus one third, minus two thirds, and two thirds. Two of the three are negative. Which is correct, and which is the whole point: two of these angles are obtuse. The arrow leans away from the positive direction of those two axes. Now travel it the other way instead. Same two points, opposite order. The length does not move. Still six. But all three cosines change sign. Every one.

Which was checked by putting the reversed arrow through the very same routine, so this is a comparison, not a claim. The two points do not determine the answer. The two points and a direction of travel do. Work three. The arrow with all three components equal to one. Squared length three. All three cosines are the same number, and their squares add to one, so it is equally inclined to all three axes.

But now turn the question round, which is where it gets interesting. Suppose you are told only that an arrow is equally inclined to all three axes. What are its cosines? Equal angles force equal cosines. Call the common value c. The identity says three c squared is one. So c is plus or minus one over the root of three. Two answers. And both are genuine. Both were built by the same routine with only the sign changed, both obey the identity, and each is exactly the other turned round.

They are an arrow and its opposite. Keeping only the plus is not tidying up. It is losing half the answer. Work four, and this one is only answerable because of the identity. A unit vector makes a third of a half turn with the first axis, and a quarter of a half turn with the second. The angle with the third is acute. Find it. Two angles given, one asked for. The first cosine is a half, whose square is a quarter. The second is one over the root of two, whose square is a half.

A quarter and a half come to three quarters. So a quarter is left for the third square. Which makes the third cosine plus or minus a half. Both were computed; both obey the identity perfectly well. So the identity alone cannot finish this. The word acute finishes it, by picking the positive one. That word was not decoration. Without it the question has two answers, and this is exactly the freedom we counted earlier: two free, the third up to sign.

One last thing, and it settles which of the two triples is really about direction. Take an arrow and multiply it by seven different numbers, four positive and three negative. The cosines survive all four positive scalings unchanged. Exactly unchanged. Under the three negative ones, all three cosines turn round together. And the ratios? They survive exactly one of the seven: multiplying by one. Because the ratios carry the length, and the cosines threw it away.

So the cosines describe a direction. The ratios describe a direction and a size. One caution. As defined here, the direction ratios are one specific triple. Later, working with lines, you will see any proportional triple called direction ratios too. Both usages are current, and they are not the same definition. Notice which one you are being handed. Five things. Pinning the tail to the origin makes a point and an arrow the same object, and the length is the old distance formula wearing a new name.

The three angles are measured from the positive axes, and the cosine of each is that coordinate over the length. The triangle argument for it is right in one octant out of eight; the law of cosines proves it in all eight, out of three distances and no coordinates at all. The three cosines square and add to one. The three ratios square and add to r squared, and the two triples coincide exactly when r is one.

Only two of the three cosines are free. The third is fixed up to sign, and something outside the identity has to choose that sign for you. And a negative cosine is not an error. It is an obtuse angle. Reverse the arrow and all three flip together, which is why the order of two points matters and why an equally inclined direction has two answers rather than one. The length is the thing that never goes negative. Everything else here is allowed to.

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