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Chapter 3 · Trigonometric Functions
Setting the second angle equal to the first gives the double and triple angle rules
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Doubling an angle does not double its cosine. At thirty degrees the cosine is root three over two; twice that exceeds one, which no circle coordinate ever reaches.
The idea
Results 14 to 16 cost one substitution: put the second angle equal to the first in the expansions already proved. Results 17 to 19 cost that substitution a second time, with the doubled angle now filling the first slot. But the move buys more than a shortcut. Because the first identity ties the squared cosine to the squared sine, the doubled cosine comes out wearing four interchangeable faces — the chapter prints all four on one line of p. 61 — and picking the right face is most of the skill this topic asks for. Taking them in the printed order: the first is the plain difference of the two squares, straight out of result 3; the second turns a squared cosine into a linear expression; the third does the same for a squared sine; and the fourth eliminates sines and cosines altogether in favour of a tangent. The triple-angle results are then the double-angle results fed back into the same machine. And the half-angle computations of Example 21 and the Miscellaneous Exercise are not a new topic at all: they are the doubled cosine read backwards, with the quadrant of the halved angle deciding the signs.
What you should be able to do
- Derive all four faces of the doubled cosine and say which identity converts each into the next
- Derive the doubled sine, in both its forms
- Derive the doubled tangent, and read its printed condition precisely
- Derive the tripled sine and tripled cosine by splitting three into two plus one
- Derive the tripled tangent and explain why its condition covers more than the doubled tangent's does
- Choose the face of the doubled cosine that suits a given problem
- Run the doubled cosine backwards to get a half-angle value, choosing signs from the halved angle's own quadrant
- Say which conditions the chapter Summary carries and which it drops
Words to know
| Term | Definition in one line | First introduced |
|---|---|---|
| Identity | the chapter's label for each numbered result, used when one is substituted into another | printed in §3.4, pp. 59–61 |
| integer | any whole number, positive, negative or zero, which is what the exclusion conditions range over | printed in §3.4, results 14 to 19, pp. 61–63 |
| quadrant | one of the four regions of the plane, used here to fix the sign of a square root | first printed on p. 50 as part of a compound; stands alone from p. 52 |
| double angle formula | any of results 14 to 16, obtained by equating the two angles | an added term; the chapter numbers the results and gives them no collective name |
| triple angle formula | any of results 17 to 19, obtained by splitting three into two plus one | an added term; not printed in this chapter |
| half angle formula | the doubled-cosine result read backwards to reach the halved angle | an added term; the chapter performs the computation in Example 21 and in the Miscellaneous Exercise without naming it |
Notation. This brief calls the angle A. The printed text calls it x throughout §3.4.
Where people slip up
- "The doubled cosine is twice the cosine." It is not, and neither is the doubled sine twice the sine. Test both at a sixth of a half turn before anything else is said: the doubled cosine there is 1/2, while twice the cosine is √3.
- "The four faces of result 14 are four separate results." They are one result and the first identity. A student who has learnt them as four will not know which to reach for, which is the only decision this topic actually requires.
- "You can always use the tangent form." Not where the tangent does not exist, which is exactly what the conditions on results 14, 15 and 16 are saying.
- "The printed condition on result 16 makes the formula safe." It rules out the vanishing divisor and nothing else. At a quarter turn the left side is a respectable 0 and the right side is not a number. The condition on result 19 happens to cover both failures; the one on result 16 does not.
- "The triple-angle results need their own geometry." They need result 10 or result 7 with the doubled angle in one slot. Everything in §3.4 after result 9 is substitution.
- "Half-angle signs come from the original angle's quadrant." They come from the halved angle's own quadrant, which is what Example 21 establishes before it takes any square root. Halving a third-quadrant angle lands you in the second, not the third.
- "The Summary is the complete statement." The Summary on pp. 73–74 prints results 14, 15, 16 and 19 with no conditions attached at all. A student revising from it alone will not know the exclusions exist.
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Worked answers: Exercise 3.1 · Exercise 3.2 · Exercise 3.3 · Miscellaneous Exercise · this video explains Exercise 3.3 Q23, Exercise 3.3 Q24, Exercise 3.3 Q25, Miscellaneous Exercise Q8, Miscellaneous Exercise Q9, Miscellaneous Exercise Q10
Transcript2,243 words
Six more results are about to arrive, and between them they cost one substitution. Set the second angle equal to the first in the expansions you already have. That is the whole trick, and it is worth almost nothing on its own. What it buys is what makes this worth twelve minutes. But before any of it, kill the guess that ruins this topic. Doubling the angle does not double the coordinates.
Take a sixth of a half turn, thirty degrees. Its first coordinate is root three over two. Twice that is root three, which is more than one, and no coordinate on a circle of radius one is ever more than one. The doubled angle is sixty degrees, and its first coordinate is a half. Across all twenty four inputs, the doubled first coordinate equals twice the first coordinate at exactly zero of them.
The doubled second coordinate equals twice the second at two, and both of those are inputs where the second coordinate is nothing. So there is nothing to double here, and everything to derive. Start with the expansion for the first coordinate of a sum. The first coordinate of A plus B is the product of the two first coordinates, less the product of the two second ones. Now set B equal to A.
Both products become squares. The doubled first coordinate is the squared first coordinate, less the squared second. One substitution, and that is the first result of the six. Checked against the circle at all twenty four inputs, it holds at twenty four. That is one face of it. There are four, and knowing which to reach for is most of the skill this topic asks for. The other faces cost no new work at all.
The two squared coordinates add up to one. That is the identity from the very start of all this, and it holds at all twenty four. It lets you trade either square for the other. Replace the squared second coordinate with one less the squared first, and the result becomes twice the squared first coordinate, less one. Replace the squared first instead, and it becomes one, less twice the squared second.
Each of those is checked at all twenty four inputs, and each holds at all twenty four. Three faces, and the difference between them is one use of one identity. They are not three results. A student who learns them as three will not know which to reach for, and choosing is the only decision this topic actually requires. The fourth face gets rid of both coordinates. Write the first face over the identity, which is legitimate because the identity is one.
Then divide the top and the bottom by the squared first coordinate. Every term becomes a quotient of the two coordinates, or a one. The doubled first coordinate is one less the squared quotient, over one plus the squared quotient. It holds at all twenty two inputs where the quotient exists. And here is the thing worth noticing about its condition. The divisor of that fraction is one plus a square, so it is never nothing, at all twenty two.
The face refuses at exactly two inputs, and at both of them it is the quotient itself that refused, not anything the face added. So the condition attached to this face is precisely where the quotient fails to exist, and not one input more. The second coordinate is easier. Set the two angles equal in its expansion, and the two terms become the same term. The doubled second coordinate is twice the product of the two coordinates.
Twenty four of twenty four, and it carries no condition at all, because nothing anywhere was divided by anything. Divide by the identity over the squared first coordinate, the same move as before, and you get the quotient form: twice the quotient over one plus its square. Twenty two of twenty two. Same divisor, so the same condition, and again for the same reason. A condition is not a fact about a formula.
It is a receipt for a division. The doubled quotient is where this gets interesting. Set the angles equal in the quotient identity and you get twice the quotient over one less its square. The condition that comes attached to it is written on the doubled angle, and it does exactly one job. Four of the twenty four inputs make that divisor nothing, and those four are precisely the four the condition rules out.
Exactly the vanishing divisor, and nothing more. Now watch what it does not do. Two of the twenty four inputs have no quotient of their own, and the condition rules out zero of them. Take a quarter turn. Doubling it gives a half turn, whose quotient is a perfectly respectable nothing. The left hand side is fine. The right hand side wants the quotient at a quarter turn, which does not exist, so it is not a number at all.
Counted across all twenty four: eighteen inputs where both sides are numbers and agree at all eighteen, two where the left side lives and the right side does not, zero the other way, and four where neither does. That condition is necessary and it is not sufficient. Tripling costs the same substitution a second time. Write three A as two A plus A, and expand with the sum results you already have.
Then put the doubled results into the slots where the doubled angle appears, and clean up with the identity. The tripled second coordinate comes to three times the second coordinate, less four times its cube. The tripled first comes to four times the cube of the first coordinate, less three times it. Both hold at all twenty four inputs. Now look at those two lines side by side, because they are a trap.
Three and four, then four and three, with the subtraction the other way about. They look like mirror images, so people learn one and flip it. Copy the second coordinate's shape across to the first, and it is right at six of the twenty four inputs. Copy it the other way, and again six of twenty four. Right a quarter of the time, which is the most dangerous kind of wrong.
The tripled quotient is three times the quotient, less its cube, over one less three times its square. Its condition is written on the tripled angle, and it rules out six of the twenty four inputs. Four of those six are where its divisor vanishes. The other two are the inputs where the quotient of A itself does not exist. So the tripled condition covers both ways the right hand side can fail, and the doubled one covers only the first.
The counts say it plainly: eighteen inputs where both sides live and agree at all eighteen, zero where the left lives and the right does not, and six where neither does. Zero, against the doubled quotient's two. That is not a principle you can lean on. It is an accident of which numbers happen to fall where, and knowing it is an accident is worth more than a rule you would have to trust.
Put the two on the same line of inputs and the difference is visible. The doubled quotient's condition strikes out four inputs. The tripled quotient's strikes out six. The two sets have zero inputs in common, which is worth a second's pause, because they are conditions on the same formula family. And the two inputs where the quotient itself fails sit inside the tripled set and outside the doubled one.
One line of inputs holds the whole of the difference. Both conditions are true. Only one of them is enough. Back to the four faces, and the decision they exist to make. If an expression has a squared first coordinate in it and you want something linear, use the face with twice the squared first coordinate. Rearranged, that says the squared first coordinate is one plus the doubled first coordinate, all halved.
It holds at all twenty four inputs. If it is a squared second coordinate you want to flatten, use the other one: the squared second coordinate is one less the doubled first, halved. Also twenty four of twenty four. That is the move that turns a sum of three squared cosines into three linear terms in one step. And if you want the plain difference of two squares, you already had it in the first face.
Four faces, one decision, and the decision is: what shape do I want the answer to be in? Now run one of those rearrangements the other way. The squared second coordinate is one less the doubled first coordinate, halved. Read left to right, that computes a doubled value from a single one. Read right to left, it computes a HALVED value from a whole one, and it is exactly the same line.
Half angles are not a new topic. They are this result, read backwards. But there is a catch, and it is the catch that costs more marks than anything else here. What comes out is a SQUARE. To get the value itself you have to take a root, and a root has two signs. The doubled angle cannot tell you which. Doubling reaches only twelve of the twenty four inputs, and at eleven of those twelve, the two inputs that double onto it disagree about the sign of the second coordinate.
The information is genuinely not there. So where does the sign come from? From the halved angle's own quadrant, and from nothing else. This is the step people skip, and skipping it is the error. Suppose an angle lies between a half turn and three quarters of a turn. That is the third quadrant, where both coordinates are negative. Halve the range. Between a quarter turn and three eighths of a turn.
That is the SECOND quadrant, where the second coordinate is positive and the first is negative. Halving a third-quadrant angle does not give you a third-quadrant angle. It gives you a second-quadrant one, with one sign flipped from what you started with. Locate the half before you take any root. Not after. Here it is on real numbers. An angle whose quotient is three quarters, lying between a half turn and three quarters of a turn.
First, the whole angle: it is in the third quadrant, so its first coordinate is negative, and from the quotient it comes to minus four fifths. Second, and before anything is halved, locate the half: second quadrant. Now the two rearranged faces. The squared second coordinate of the half is one less minus four fifths, halved, which is nine tenths. The squared first coordinate of the half is one plus minus four fifths, halved, which is one tenth.
Their quotient is nine, so the halved quotient is three or minus three, and the second quadrant says minus three. Two more of the same shape. An angle in the second quadrant whose first coordinate is minus three fifths halves into the first quadrant, giving four fifths, one fifth, and a quotient of two. An angle in the third quadrant whose first coordinate is minus one third halves into the second, giving two thirds, one third, and a quotient of minus root two.
Every one of them: quadrant of the angle, quadrant of the half, then the roots. In that order. One more, and it runs the doubled quotient backwards instead. What is the quotient at an eighth of a half turn? That is not one of the twenty four inputs, so nothing can be looked up. But doubling it gives a quarter of a half turn, whose quotient is one. So call the unknown quotient t, and the doubling rule says twice t over one less t squared equals one.
Multiply out and you have a quadratic. Its two roots are root two less one, and minus one less root two. Feed each of them back through the doubling rule and both give exactly one, so the arithmetic alone cannot choose between them. The angle is in the first quadrant, where the quotient is positive. Root two less one is positive. Minus one less root two is not. The quadrant chooses, again, and the answer is root two less one.
The machine does not stop at three. For four times the angle, double the doubled quotient. It agrees with the circle at all eighteen inputs where both sides are numbers, and at six more the left side is a number while the route through the doubling is not, because it passed through a step that can refuse. Every stage you route through is a stage that can turn you away.
For four times the angle without quotients, take the face with the doubled second coordinate in it and feed it the doubled angle. Twenty four of twenty four. And for six times, run the tripling on the doubled angle and substitute. Out comes a polynomial in the first coordinate alone, with thirty two, minus forty eight, eighteen and minus one on the sixth, fourth, second and constant terms. Twenty four of twenty four.
So: one substitution, six results, four faces and a family of multiples that never ends. And every condition any of them carries is a receipt for a division somebody did. Read the receipt and you never have to memorise the condition.
Where this fits
Taken from the notes each video was made from, not from the reading order — these are the ideas this one rests on and the ones that later rest on it.
Builds on
- One distance calculation on the unit circle yields the cosine of a differenceClass 11 · Ch 3, Trigonometric Functions
- Shifts by a quarter, a half and a whole turn all fall out of the same two resultsClass 11 · Ch 3, Trigonometric Functions
- The tangent and cotangent versions, and the angles they refuse to coverClass 11 · Ch 3, Trigonometric Functions
- Coordinates on the unit circle extend the ratios to every real numberClass 11 · Ch 3, Trigonometric Functions
- Which of the six stays positive where, and what happens at the quarter turnsClass 11 · Ch 3, Trigonometric Functions
Comes up again in
- Trading a sum of two ratios for a product, and back againClass 11 · Ch 3, Trigonometric Functions